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Reality Shift

Programming Lead, Engine Operator and Game Design

Programming Lead, Engine Operator and Game Design

2024 - ongoing

Reality Shift - 3D Bullet Hell

About the game

Reality Shift is a surreal mecha bullet hell game, in which you fight through arenas, master platforming sections and defeat difficult bosses. The game takes elements of traditional 2D Shoot'em ups and translates them into 3D. A big emphasis is placed on movement mechanics and dodging projectiles. These mechanics are easy to understand and use, but challenging and hard to master.

My role in development

After the initial proof of concept was created by Carlo Cesare Coretti, the project lead of Reality Shift, I was brought on as the programming lead for the development in 2024.

From that point I was responsible for designing and developing the systems directing the behavior of levels and enemies, as well as implementing and optimizing player and camera mechanics and movement.

My main focus was a modular approach to coding, so that future features, mechanics and enemies could be implemented as easily as possible, without the need to rewrite any code.

Men Red BG
Men Red BG
Men Red BG
Men Red BG
Men Red BG

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